Dwarves – just because

Something I managed to finish over the weekend.

Ahhh the wonders of photography to highlight the errors of the brush. ie: the grey dry-brush on the side of the base is not half as noticeable when holding the model. The cogs beneath the crew are 3D printed from a file I found on thingiverse awhile ago and I resized to be a the same height and diameter as a standard figure base. I opted for them instead of the standard base design to give an Ironweld Arsenal flavour to my dwarf* engineers and weapon/gun crews.

I simply sprayed them matt black, then did a dab effect with Citadel Typhus Corrosion followed by a very random dry-brush with Citadel Ryza Rust. The names might be kinda weird, but there is no denying how good the Citadel paints are, more so the technical and contrast paints especially for someone like me who is a very average painter, and who adheres to the “at arms distance” (ADD) principle of painting for wargaming miniatures.

* I refuse to call them Duardin, unless I ever get the urge to play in something “official”.

More on the “Lead Pile”

As part of my “rationalisation” I am trying to focus on only three four projects at a time, with each project having multiple components the hope is to get each project to a state of somewhat completion while giving me the freedom to “butterfly” if I grow bored. Then as part of my delve into my unread back issues of Miniature Wargames I came across this tidbit;

I know the advice of the sensible is to “focus on a single project” as a best way to finish. But as most wargaming projects have no foreseeable, nor even desired, end point, it seems daft to follow advice which aims to get you to a conclusion you don’t want to reach.

Noel Williams, “Wargaming my way.”, Miniature Wargames, Issue 403

Which, as a self confessed “wargames-tart”, might be a green light to “butterfly” beyond my rationalised focus of three four into a focus, or at least the pre-planning stages for at least another three…or maybe four.

Too much shiny not enough time.